AI Insights · Timothy · July 2024
Top 5 City Building Games Performance in Peru: Q2 2024
Discover the performance trends of the top 5 city building games in Peru for Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 city building games in Peru exhibited varied performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these popular games.
Isekai:Slow Life from Mars Era Limited saw a fluctuating revenue pattern, peaking at $1.7K in the week of April 8 before gradually declining to $536 in mid-June and rebounding to $1.2K by the end of June. Downloads were relatively stable, with a high of 4.1K in mid-April and a low of 2.6K in late June. Weekly active users increased steadily, starting at 8.8K in early April and reaching a peak of 12.4K by mid-June.
The Simpsons™: Tapped Out by Electronic Arts maintained consistent revenue, with notable peaks of $587 in mid-May and a gradual decline to $227 by the end of June. Downloads saw a slight increase, peaking at 722 in the final week of June. Weekly active users fluctuated, with a high of 7.8K in early April and a low of 6.5K in late May, stabilizing around 7.1K in late June.
SimCity BuildIt, another title from Electronic Arts, showed a mixed revenue trend, peaking at $492 in late April and dropping to $211 in early June. Downloads were highest in early April at 569 and saw a moderate increase to 417 by the end of June. Weekly active users decreased from 6.1K in early April to around 4.1K in mid-June, then recovered to 5.1K by the end of the quarter.
Land of Empires: Immortal by Nuverse experienced sporadic revenue, with a peak of $309 in early May and a subsequent decline to $90 by the end of June. Downloads were minimal, with a maximum of 34 in late May. Active users were also sparse, with a peak of 22 in late April and late May.
Merge County® from Microfun Limited had a consistent revenue increase, peaking at $183 in mid-May. Downloads were stable, ranging between 136 and 230 throughout the quarter. Weekly active users grew steadily from 171 in early April to 382 by mid-June, stabilizing at 367 by the end of the quarter.
For more detailed insights, visit Sensor Tower.